We want more maps that show creative use of existing mechanics and provide different gameplay options from other maps already in the ladder pool. Our direction for the 1v1 map pool in Season 2 is to continue to find interesting, unique maps that will help provide variety in our map pool. We’ve already published the new maps below to the Custom Games list, so after you’ve given them a quick look here, be sure to log in and get a few practice games on each before the season rolls at 12:01 a.m. The upcoming season will see ten new maps added across the 1v1, 2v2, 3v3, and 4v4 map pools. The bot is meant to be more like target practice for you while you are waiting for more players to join, I have not optimized the bot to "play to win" and the bot does reduced damage with some guns to make the gameplay more enjoyable.ġ5 Hero rotation, you get a new hero every time you die, order of the heroes is randomized for each player, heroes and modifiers listed below: (tried to keep the hero changes to a minimal so every hero does what you expect them to do) Support heroes passive healing is nerfed by 90%.With 2014 Ladder Season 1 starting to wind down, we would like to take some time to preview our new maps for 2014 Ladder Season 2. If you are alone in the game a bot will show up to keep you company, the bot will only play 4 heroes: Hanzo, Genji, Zenyatta and Baptiste. Play while in queue enabled, the mode supports 1-12 players, the default player limit is set to 8 so players don't have to sit in the queue for a duel while sitting in a queue for ranked (you can easily change the player limit and everything will still work as intended) There is also a 2 player version of this mode available, where players get to pick their next hero which I would suggest checking out if you just want to challenge your friend to a fair 1v1, code EMPAHġv1 Arena mod with three different arenas, Winner stays (or moves up)įirst to 50 points, to win the map you need to be the king of the hill and get your final elimination in Arena 1, scoring and the arena queue system explained in the picture below: Join my discord to give feedback or report bugs:
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